Activision Debunks Call of Duty Matchmaking Conspiracy Theory

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Ah, the never-ending debate around Call of Duty’s matchmaking. Activision recently dropped a blog post to clear the air about how they pair players in multiplayer mode. It’s a hot topic, for sure.

Critics often slam the game for its “high SBMM” or skill-based matchmaking. They say it’s too focused on pitting players of similar skills against each other. But, according to this latest blog, that’s not entirely the case.

So, what’s the deal with video formats and browser compatibility these days? It seems like a tangent, but bear with me. You need a modern browser to catch game trailers and such. Sometimes, though, you hit a snag with file formats or access issues. Frustrating, right?

Back to matchmaking. Activision’s trying to set the record straight. They admit skill plays a role in matchmaking, just like in most games. But it’s not the be-all and end-all. They’ve got a whole list of factors they consider to keep the game fun and fair.

These factors include connection speed, how long it takes to find a match, the variety of playlists, and even the maps and modes you’ve recently played. They also look at what input devices players are using, the platforms they’re on, and whether they’ve got voice chat turned on or off.

Each time you dive into multiplayer, the system’s whirring away, trying to balance all these elements. It’s a bit like making a complex recipe from scratch. The goal? To whip up a lobby that’s both stable and competitive.

Now, let’s bust some myths. Hit registration, damage calculations, and aim assist don’t mess with matchmaking. And no, buying those flashy store bundles won’t give you an edge in who you’re matched with. Some players thought otherwise, hoping to lure you into spending more on microtransactions. But that’s just not how it works.

Skill, as Activision puts it, is about your overall game performance. Kills, deaths, wins, losses, the modes you play, and your recent matches all feed into it. It’s not just about who you’re up against but also about who’s on your team.

Why bother with all this? Well, it seems Call of Duty’s data shows that a balanced matchmaking system keeps players engaged. If lower-skilled players are constantly getting stomped, they’re more likely to bail on matches or quit playing altogether.

Even with all this transparency, some high-skill players might still feel stuck in “sweaty” lobbies. Activision hears you and is looking for ways to mix things up, to keep the multiplayer experience fresh for everyone.

This blog isn’t the end of the conversation. Activision’s planning to keep us in the loop, especially with updates on Warzone and Ranked Play on the horizon.

In other Call of Duty news, Warzone streamers let slip that the beloved Fortune’s Keep Resurgence map is making a comeback in Season 2. Speaking of which, Season 2 of Modern Warfare 3 and Warzone kicks off on February 7. There’s plenty of buzz about what’s in store for the update.

Sam Gordon
Sam Gordon
Gordon serves as a freelance writer for GamerInbox while also pursuing his studies in Games Design and acting as a Video Game Ambassador. He has been contributing to GamerInbox for more than 5 months.

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