Brotato just got some exciting new updates from Blobfish, like local co-op and a DLC called Abyssal Terrors, now on Steam and Xbox with more platforms on the way.
Now you can enjoy playing with three friends locally thanks to the 1.1.0.0 update, introducing fresh characters, weapons, and items. The game is a bargain at $3 during this sale, but the DLC costs $4.
This DLC brings a new map filled with 20 waves of baddies, plus a bunch of new characters, weapons, and items.
Some players on PC are running into crashes, but Blobfish suggests fixes like turning off mods. Brotato’s available on all major gaming platforms.
Imagine playing a game where you get to use up to six weapons to take on aliens—Brotato lets you do that! With waves lasting from 2 to 90 seconds, you’re constantly fighting to survive until rescue arrives. You can even make the game harder by adding special rules, like using only one hand, and try out wild weapons like flamethrowers and rocket launchers.
- 4 new characters (+8 related challenges/achievements)
- 5 new weapons
- 15 new items
- 5 new music tracks
Features
- Play locally with up to 4 people (works with Steam Remote Play Together)
- Retry failed waves with a new accessibility option
- Turn off music tracks that might have copyright issues
- Steam Trading Cards are now available
Brotato: Abyssal Terrors DLC
- 20 new waves with fresh enemies, elites, and bosses
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm features
- And more surprises…
Balancing Items
- Mutation: now -3 Knockback instead of -3% Speed
- Helmet: costs 15 instead of 25
- Terrified Onion: now -5 Luck instead of -6
- Gummy Berserker: +25 Range instead of +15
- Acid: -2% Dodge and -2 Knockback instead of -4% Dodge
- Black Belt: now -5 Luck instead of -8, with +3 Knockback
- Gambling Token: costs 50 instead of 60
- Blood Leech: now -3 Harvesting instead of -4
- Tentacle: costs 35 instead of 32
- Stone Skin: costs 85, and -6% Attack Speed instead of -2 Armor
- Wisdom: now -15% Damage instead of -20%
- Big Arms: now -3% Attack Speed and -3% Speed instead of -5% Speed
- Duck Tape: costs 20 instead of 25
- Lure: now +2 HP Regeneration instead of +3
- Lost Duck: now +8 Luck instead of +10
- Baby Gecko: 25% chance to attract materials, limit 4 instead of 5
- Sharp Bullet: now -2 Knockback
- Fairy: -3 HP Regeneration per Legendary Item instead of -2
- Extra Stomach: now 8 Max HP/Wave ceiling instead of 10
- Spicy Sauce: 33% chance, limited to 3 instead of 4
- Bloody Hand: now +10% Life Steal instead of +12%
- Robot Arm: price 100, now gives +3 Melee Damage, +3 Engineering, -1 Max HP at wave end
- Sifd’s Relic: +3 Armor
- Eyes Surgery: Burning activates 20% faster, limited to 2
- Boxing Glove: price 18, now +1 Melee Damage
- Banner: now -5 Knockback instead of -2% Lifesteal
- Barricade: now +3 Knockback
- Cog: now +1 Knockback
- Mammoth: price 110, now +5 Knockback
- Alien Tongue: now +1 Knockback
- Scar: price 20
- Bean Teacher: now +50% XP Gain instead of +40%
- Diploma: now +30% XP Gain instead of +20%
- Tyler: 75% Engineering, 75% Elemental Damage scaling instead of 100% Engineering
- Scar: price 25 instead of 20
- Coffee: price 20 instead of 15
- Exoskeleton: now -3 Armor instead of -5
- Tyler: crit damage x2 instead of x1.5
- Landmines: crit damage x2 instead of x1.5
- Alien Baby: now +10% Enemy Health instead of +8% Enemy Speed
- Eyes Surgery: now +20% burn speed, limited to 2
- Plant: price 15, now +3 HP Regeneration instead of +2
- Little Frog: price 45, now -3% Dodge instead of -5%
- Rip and Tear: now -5% Crit Chance instead of -12 Harvesting
- Ugly Tooth: remove 5% speed up to 20% instead of 10% up to 30%
- Esty’s Couch: now -20% speed instead of -15%
- Dangerous Bunny: price 30 instead of 35
- Glasses: price 20 instead of 25
- Scope: price 48 instead of 55
- Snail: now -8% enemy speed instead of -5%
- Spider: price 110 instead of 120
- Torture: price 100, heals 5 HP per second instead of 4
- Bloody Hand: price 110 instead of 100
- Night Goggles: price 95 instead of 90
- Giant Belt: price 110 instead of 100
- Lucky Coin: price 105 instead of 100
- Baby Elephant: price 22 instead of 25
- Cyberball: price 30 instead of 35
- Grind’s Magical Leaf: price 110 instead of 100
- Retromation’s Hoodie: price 110 instead of 100
- Explosive Shells: price 100 instead of 110
- Diploma: price 90, now +50% XP Gain instead of +30%
- Padding: now has the “Max HP” tag, +1 Max HP every 80 materials instead of 100, limited to 1 instead of 3
Weapons
- Excalibur: price 230 instead of 260
- Chain Gun: price 300, damage 2, crit damage x1.5
- Wand: prices reduced, burn damage increased
- Torch: prices reduced, burn damage increased, melee/elemental scaling improved, hitbox tweaked
- Stick: crit damage x1.5, damage reduced, cooldown increased
- Pistol: crit chance improved
- Medical Gun: cooldown improved
- Scissors: crit damage increased
- Hammer: damage and knockback increased
- Rock: damage improved
- Chopper: range and HP scaling improved, crit chance increased
- Fighting Stick: now Quarterstaff, added XP Gain
- Crossbow: prices reduced, damage improved
- Sniper Gun: crit chance and damage improved
- Flamethrower: burning damage adjusted, range and speed adjusted
- Laser Gun: cooldown improved
- Obliterator: projectile speed improved
- Cacti Club: melee and ranged damage scaling improved
- Plank: damage scaling improved, hitbox tweaked
- Lightning Shiv: crit chance and elemental damage scaling adjusted, prices increased
- Jousting Lance: damage and price adjusted
- Scythe: life steal scaling improved, price increased
- Gatling Laser: price reduced, piercing damage improved
- Rocket Launcher: explosion size increased
Characters
- Mage: reduced elemental damage modifications
- Knight: armor reduced, starting options changed
- Bull: “Max HP” tag changed to “Armor”
- Well-Rounded: new starting options
- Explorer: new starting options, tag changes
- Entrepreneur: new starting options
- Farmer: new starting options
- Multitasker: new starting options
- Pacifist: starting option removed
- Cyborg: ranged damage conversion reduced, tag changed
- Engineer: added “structure” tag
- Cryptid: starting option removed
- Artificer: increased tool weapon damage
- Mutant: XP gain adjusted, new starting option
- Jack: damage, health, and enemy changes
- Ranger: new starting options
- Lich: new starting options
- Apprentice: new starting option
- Chunky: new starting options
- Demon: new starting option
- Fisherman: new starting options
- Generalist: new starting options
- Gladiator: new starting options
- Glutton: starting option removed
- Golem: new starting options
- Loud: new starting options
- Lucky: new starting options
- Masochist: new starting option
- Old: new starting option
- Renegade: new starting options
- One-Armed: starting options removed
- Hunter: new starting options
- Saver: new starting options
- Sick: new starting options
- Soldier: new starting option
- Speedy: new starting options
- Streamer: added “structure” tag, new starting options
- Doctor: HP regeneration modifications improved
- King: new starting options
Elites
- Colossus: damage reduced, slower projectiles
- Gargoyle: phase tweaks, more projectiles
- Croc: fewer projectiles, cooldown increased
- Mom: fewer enemies and slashes
- Butcher: cooldown reduced, more projectiles
- Rhino: cooldown reduced
Enemies
- Helmet Aliens: health increased
- Loot Aliens: health adjusted by wave
- Junkies: health decreased, knockback resistance increased
- Spawners: stay further from player
- Small Chargers: knockback resistance reduced
- Big Chargers: knockback resistance reduced
- Buffers, Lampreys, Shooters: knockback resistance reduced
- Slashers: knockback resistance reduced, more drops
- Tentacles: more drops
Changes
- Wave 20 in endless mode now lasts 90 seconds
- Press F8 to report bugs with game data attached
- Save files updated, incompatible with old versions, new save created on first launch
- Increased chance of finding same or similar weapons in first five shops
- Elites now shown in pause menu
- Long item text can be scrolled with right joystick
- Shop materials flash when trying to overspend
- Character and weapon selection UX improved
- Weapon and structure damage modifiers in tooltips updated
- Burning damage in tooltips updated, duration now displayed first
- Multiple Scared Sausages now only increase damage, not duration
- Number of loot aliens no longer affected by enemy number modifiers
- Structures’ shooting animation speed scales with attack speed
- New “structure” tag added, separate from “stat_engineering”, assigned to relevant items
- Fruits no longer heal instead of healing 1 HP with -3 Consumable Healing stat or less
- Pocket Factory counts as 1 structure for Streamer, etc.
- % Structure Attack Speed now in Secondary Stats container
- Plasma Sledgehammer renamed to Plasma Sledge
- Faster enemies slowed more when hitting you
- Bonus % damage from items and effects rounded instead of rounded down
- Enemy damage and health effects now applied as multiplier, affects items like Peacock and Celery Tea, making 182% runs harder
- “Strange Book” description updated to “permanent Elemental Damage”
- “Builder” challenge renamed to “Industrialization”
- Sound volume adjusted
- Bosses and charging enemies push other enemies out of the way more reliably
- Tooltips track damage/healing for structures, Lucky and Bull characters
- Weak enemies despawned first when enemy limit reached
- More weapons shown in shop for characters with increased weapon caps
- Weapons can’t have more than ~3 seconds cooldown before first shot at wave start
- Single player item locking uses same button as coop shop
- King and Fairy icons appear on first copies of items they affect
- Renegade icon appears when getting item from crate
- Damage numbers formatted with commas
- Limited items show how many you have next to max number
- “Consumable” and “Luck” tags separated
Fixes
- Fixed bug where additional value added to existing materials after max number reached didn’t account for “materials dropped” modifiers (affected Jack)
- Knockback always pushes enemies away from player
- Charging enemies behave more predictably when attacking close to player
- Fixed bug triggered when pause pressed while go button held
- Amount of enemies now more reliably affected by items and characters that increase/decrease it
- Enemy groups now reliably spawn together
- Fixed bug where Farmer’s and Streamer’s negative materials dropped effect didn’t affect trees
- Fixed bug where Grind’s Magical Leaf’s tooltip only showed stats gained by first copy
- Fixed issue causing enemies to stop moving at low speed settings
- Fixed inaccurate extra cooldown value in Revolver and Chain Gun tooltips
- Fixed incorrect text color for some short weapon cooldowns in tooltips
- Fixed incorrect rounding of damage in Incendiary Turret tooltip
- Fixed Scared Sausage damage not included in Incendiary Turret tooltip
- Fixed issues causing Scared Sausage damage to be reported incorrectly
- Fixed bug where enemy spawn queue filled faster than emptied with too many enemies
- Fixed bug where cursor moved to newly combined weapon after buying combinable weapon in shop
- Increased precision of short weapon cooldowns in tooltips
- Increased precision of Garden and Pruner cooldowns in tooltips with Improved Tools
- Fixed UI bugs when locking multiple baits
- Fixed gameplay options UI layout overflowing screen for some languages
- Tooltips no longer clip outside screen
- Fixed Revolver on long cooldown at wave start
- Added “Range” tag to “Baby Gecko”
- Added “Elemental Damage” tag to “Alloy”
- Added “Attack Speed” tag to “Community Support”
- Added “Attack Speed” tag to “Improved Tools”
- Added “Damage” tag to “Power Generator”
- Added “Damage” tag to “Silver Bullet”
- Added “HP Regeneration” tag to “Octopus”
- Added “Ranged Damage” tag to “Sharp Bullet”
- Removed “Armor” tag from “Triangle of Power”
- Fixed Japanese localization
- Fixed Garden’s description showing wrong cooldown
- Fixed bug where spinning enemy projectiles’ damage not initialized properly
- Fixed bug where some info not serialized/deserialized properly, messing up descriptions when loading run
- Scared Sausages now display correct damage in tooltip
- Fixed Spicy Sauce appearance not appearing
- Fixed rounding of enemy damage numbers for smoother increase over waves
- Fixed bug where rewards with long descriptions pushed whole Progression screen down