There’s a fresh update for both Call of Duty: Black Ops 6 and Warzone with some new tweaks.
One of the big changes is how fast players can climb over high walls and ledges in Black Ops 6 and Warzone, making it quicker and smoother. The developers increased this speed to help players move more easily while climbing.
In Black Ops 6, they’ve also improved the Gunsmith and Firing Range. Now, if you’re using a controller, you can double-tap left on the D-pad to check out your weapons in the Firing Range. They also fixed some problems with the Gunsmith that made it hard to equip certain weapon builds for Zombies, and they stopped some weapons from having too many attachments.
In Warzone, the number of players on the Area 99 map has been reduced.
The new player limits are:
- Quads: From 44 down to 40
- Trios: From 45 down to 42
- Duos: From 44 down to 40
- Solos: From 45 down to 40
Treyarch shared that these changes aim to make matches flow better and reduce unexpected attacks from other players. “We hope to reduce friction by striking a better balance between action and player agency, allowing players the all-important time to loot up and get their loadout,” they mentioned.
Plus, they fixed a bug with Warzone’s gas mask. Before, the mask could come off without players wanting it to, but now, players will only see the mask animation if they choose to remove it themselves.
You can find all the details about the updates for Black Ops 6 and Warzone below, as Activision shared.
In other Call of Duty news, Black Ops 6 players can now be shark operators with a new bundle, and there’s a special double XP event happening this week to celebrate the game’s amazing launch.
Black Ops 6 GLOBAL
Movement
- High Mantle Speed
- Players can now climb over high walls and ledges faster.
Gunsmith
- Fixed an issue where some weapons had too many attachments.
Firing Range
- Controller users can double-tap left on the D-Pad to look at weapons in the Firing Range.
UI
- Fixed an issue where players couldn’t see their Battle Pass progress after matches.
Events
- Corrected the Hit List event to track Eliminations, not just Kills.
Stability
- Added various stability improvements.
ZOMBIES
Gunsmith
- Fixed issues with Zombies blueprints not equipping correctly.
Maps
- Terminus
- Fixed an issue where zombies wouldn’t attack players.
Stability
- Added various stability improvements.
WARZONE PLAYLIST
After looking at data, we’ve decided to slightly change the player count on Area 99, our newest Resurgence map.
The updated player counts are:
- Quads: 44 → 40
- Trios: 45 → 42
- Duos: 44 → 40
- Solos: 45 → 40
The goal of these changes is to make matches smoother and to cut down on unexpected interruptions. We hope to reduce friction by striking a better balance between action and player agency, allowing players the all-important time to loot up – and get their Loadout.
In the meantime, we’ll continue monitoring feedback and data to make further adjustments if needed.
We look forward to sharing more about upcoming Warzone updates soon.
GENERAL
- Operator Audio
- Reduced the sound of player clothes and gear for Operators from MW2 and MW3 to match BO6 levels.
- High Mantle Speed
- Increased speed for climbing over tall walls or ledges to make movement smoother.
WEAPONS
- The Akimbo attachment has been disabled for Black Ops 6 weapons.
FIRING RANGE
- Controller players can double-tap left on the D-Pad to inspect weapons in the Firing Range.
BUG FIXES
- Fixed an issue with the Gas Mask where the unequip animation could still be encountered without player input.
- As a reminder of the design:
- Players will only see the unequip animation if they choose to remove it themselves.
- The overlay will still fade away when the player is out of the gas.
- Player controls and aim will not be overridden or interrupted by the Gas mask. Period.
- As a reminder of the design:
- Fixed an issue where some weapons could have 9 attachments.
- Fixed an issue where some players would not see their Battle Pass progression after a match.
- Fixed an issue where the Hit List event was tracking Kills, and not Eliminations as it was intended.