Elden Ring Patch Eases DLC Final Boss

-

There’s a new update for Elden Ring that makes the final boss of Shadow of the Erdtree easier to beat.

Patch 1.14, as shared by Bandai Namco, changes how the final boss starts the fight and tweaks some of its attacks. The patch improves the visibility of certain effects and reduces the damage, stamina damage, and range of some non-weapon attacks. While still tough, these changes should help players defeat the final boss.

Additionally, PvP balance has been adjusted. The damage from Backhand Blades, Spears’ dual wield attacks, and the Pata weapon against other players has been reduced.

The Scattershot Throw skill now deals less damage, and the damage animation value from Discus Hurl when it hits another player has been decreased. Follow-up attacks with the Weed Cutter against other players have had their poise value reduced.

Shadow of the Erdtree DLC for Elden Ring is a massive hit, selling 5 million copies in just three days. In a review, GameSpot stated, “From Software’s expansion for Elden Ring offers an entire new game’s worth of content, all of which is exceptionally executed.”

Here are the detailed patch notes:

Final Boss Changes

  • Updated action pattern at the start of the battle.
  • Tweaked some attack moves.
  • Reduced damage of certain attacks.
  • Lowered stamina damage of some attacks.
  • Shortened the range of some non-weapon-based attacks.
  • Improved visibility of some attack effects.

PvP Balance Adjustments

Equipment

  • Lowered damage from Backhand Blades against other players. (Smithscript Cirque’s throwing attacks are not affected)
  • Reduced damage from Spears’ dual wield attacks against other players.
  • Decreased damage from the Pata weapon against other players.
  • Spread Crossbow will no longer cause headshot damage motion when hitting another player.

Skills

Scattershot Throw

  • Reduced damage against other players.
  • Headshot damage motion removed when hitting another player.

Discus Hurl

  • Lowered damage animation value when hitting another player.

Weed Cutter

  • Reduced poise value of follow-up attacks against other players.

General Balance Adjustments

Equipment

  • Increased attack speed for the uncharged first heavy attack for these weapons:

Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear (Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.

  • Longer time to cancel into subsequent attacks with the right hand after left-handed attacks with Great Katana.
  • Hand-to-Hand Arts:
    • Increased damage.
    • Shortened recovery time between some normal and follow-up attacks.
  • Colossal Sword:
    • Increased move distance when attacking.
    • Faster first normal attack.
  • Backhand Blade:
    • Slower attack speed from crouching position.
  • Small and Medium Shield:
    • Increased damage negation when blocking physical attacks.
    • Stronger guard strength for some shields.
  • Longer time to cancel into most actions after one-handed normal attacks with Swift Spear.
  • Extended throwing range for Smithscript Dagger.
  • Improved attribute scaling of Rellana’s Twinblade for lower Intelligence and Faith.
  • Rellana’s Cameo Talisman:
    • Reduced delay before damage enhancement activates.
    • Increased damage enhancement.

Weapon Arts

Light

Darkness

Dynastic Sickleplay

  • Reduced stamina consumption.
  • Increased poise damage of follow-up heavy attacks.
  • Increased movement distance of the first follow-up heavy attack.
  • Adjusted damage animation recovery time when the second follow-up heavy attack hits another player.

Shield Strike

  • Longer time to cancel other actions to perform this weapon art.

Moon-and-Fire Stance

  • Increased light wave range, poise damage, and attack speed of normal attack.
  • Increased poise damage from heavy attack.
  • Adjusted damage animation recovery time when heavy attack hits another player.

Devonia’s Vortex

  • Increased attack power.
  • Extended attack range of Great Hammer’s spin.
  • Increased poise value and poise generation speed.
  • Adjusted damage animation recovery time when charged attack hits another player.

Spells

Rellana’s Twin Moons

  • Increased attack range for first and second attacks.
  • Reduced knockback distance of the second attack.

Incantations

Aspects of the Crucible: Thorns

  • Increased attack power.
  • Increased attack power and stamina attack power against guarding enemies.
  • Close-range hitbox now follows player’s movement.

Aspects of the Crucible: Bloom

  • Increased attack speed and hitbox size.
  • Shortened recovery time between using this incantation and follow-up actions.

Divine Bird Feathers

  • Decreased minimum delay between consecutive hits.
  • Increased range.

Furious Blade of Ansbach

  • Faster canceling into rolls.
  • Increased poise damage.
  • Increased enemy knockback distance.

Midra’s Flame of Frenzy

  • Increased attack speed.
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.

Bayle’s Flame Lightning

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons to be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox than intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes.
  • Corrected a descriptive error in the game’s credits that was incorrectly added in patch 1.12.

Possible Unstable Performance Fixes

  • For the PS5 version, unstable framerate might be improved by using the “Rebuild Database” option in the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled, causing unstable performance. Check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu.
  • In the PC version, the message “Inappropriate activity detected” might appear without cheating. To fix this, verify the integrity of the game’s files before restarting the game.
  • In the PC version, unstable framerate may be caused by third-party applications controlling mouse behavior. Disabling these applications may improve performance.
Sam Gordon
Sam Gordon
Gordon serves as a freelance writer for GamerInbox while also pursuing his studies in Games Design and acting as a Video Game Ambassador. He has been contributing to GamerInbox for more than 5 months.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Other Gaming Updates