This week, Sony shared exciting news about the PlayStation 5 Pro.
People are now wondering how the new console’s power will boost games, especially ones like Grand Theft Auto VI. Many hope the game will run smoother, possibly at 60 frames per second. But is that realistic?
Richard Leadbetter from Digital Foundry says it’s not likely. He mentioned before that the CPU, not the GPU, is the main issue. The PS5 Pro has the same CPU as the regular PS5, so don’t expect a big jump in performance.
“Grand Theft Auto games have always run complex simulations that push the CPU hard, which is why every GTA game has initially launched on their target platforms at 30fps (or lower!),” Leadbetter explained to IGN. “The PS5 Pro uses the same CPU as the PS5 and it would be extremely challenging to hit 60fps if the base PS5 version is targeting 30fps. This isn’t a GPU problem, it’s a CPU problem.”
When we think about Rockstar’s games, this shouldn’t be too shocking. For example, Grand Theft Auto V, which came out in 2013, was stuck at 30fps on Xbox One and PS4 until it got updated in 2022 to support 60fps on newer consoles like the PS5 and Xbox Series X. Red Dead Redemption 2 is another game that still runs at 30fps on current consoles.
Sony made the PS5 Pro to solve the problem of choosing between graphics quality and smooth performance. They promised it could handle beautiful graphics at 60fps, but that doesn’t mean we won’t still see modes that stick to 30fps for even better visuals. Developers might use these extra resources to make games look even more amazing, even if it means sacrificing some frame rates.
Fans wonder what Rockstar will decide for Grand Theft Auto VI. Given the studio’s history and the challenges mentioned, hoping for 60fps on the PS5 Pro might be a bit too optimistic. The game should come out in 2025, but there’s no official date yet. Meanwhile, the PS5 Pro will be available on November 7th, starting at $699.
Sometimes, we just wish things were simpler, right?