Get ready for a wild ride in Warhammer 40,000: Space Marine 2 with the introduction of Lethal difficulty in Operation mode, a major part of the game’s latest update, patch 4.0.
But wait, there’s even more! The new update, available now, brings a fresh Operation named Termination, set on the planet Kaduku. Players will have to tackle fiercer Majoris enemies, deal with limited ammo, and stick close to allies to regain armor. Oh, and there’s a photo mode too!
Photo mode is a solo affair, with space marines even turning to look at the camera. Patch 4.0 also delivers gameplay adjustments, more ways to customize, and other goodies.
Just last month, a big patch added loads of changes to this third-person melee game, like ultrawide support for PCs and private PvE lobbies in Operation mode. The game smashed records for the Warhammer series, and the creators are confident it can thrive without crazy sales numbers.
Fans often think updates bring cool surprises.
Don’t forget to read GameSpot’s review of Warhammer 40,000: Space Marine 2. Below are the full patch notes:
NEW FEATURES
New Operation – Termination
This exciting Operation is set on Kadaku, where terrifying new foes await. Use your weapons wisely to beat them.
Added Lethal difficulty for Operations
Main points include:
- Ammo is scarce, so make it count.
- Watch out for angrier, tougher Majoris enemies.
- Staying near teammates during finishers restores armor.
- Conquer this challenge to earn new looks…
Added photo mode in Operations (solo only). Characters can now follow the camera with their eyes.
GAMEPLAY AND BALANCING TWEAKS
Melee Archetypes: Fencing weapon parries are now in line with balanced weapons, starting right at the first frame.
Melee Perks: Chainsword, Power Fist, and Combat Knife perks now hit harder.
Basic Auspex Scan: damage bonus against bosses cut by 30%.
Melta Charge: boss damage down by 70%.
Enemy Spawn Director PvE:
- Idle spawns got a tweak.
- More variety between waves, less within.
- Extremis enemies now come with friends.
Difficulty:
- Ruthless: Fewer refills per player at ammo crates.
- Ruthless: Armor gets a 20% cut.
- Substantial: Armor reduced by 10%
Note from the devs:
“Patch 3 made Operations easier, especially for Chaos. We’re happier now but still think it’s too easy. These changes should make it tougher, but we’re not sure how much. We’ll keep an eye on things and adjust as needed. More changes are coming.”
PVP
- Longer gaps between announcer messages in PvP.
- Vanguard’s Grapnel Launcher starts quicker in PvP.
- Power Fist’s damage in PvP got toned down for short charged attacks.
AI
- Enemy Dodges: Replaced full invulnerability with strong melee resistance.
- Rubric Marine’s teleport distance is slightly shorter.
CUSTOMIZATION
- More color options for Chaos:
- Tertiary colors: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
- Decal colors: Sotek Green, Khorne Red.
- Added Liberator Gold for primary and secondary colors.
- Fixed color issues, now more lore-accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
- New Chaos decals for the right shoulder.
LEVELS
- Vox Liberatis – Daemonhost: No respawns until the final altar.
GENERAL FIXES
- Fixed a bug where “Ascension” perk could backfire.
- Fixed “Targeted Shot” perk sometimes not working.
- Fixed unintended animation cancels with Bulwark.
- Fixed “Close Targeting” perk issues.
- Fixed “Radiating Impact” perk not triggering.
- Fixed “Guardian Protocol” perk cooldown issues.
- Fixed sound loss after changing speaker settings.
- Fixed various save issues.
- Thunder Hammer perk “Patience Rewarded” now accurately described.
- Minor UI and animation fixes.
- Localization fixes.
TECH
- Crash fixes and stability boosts.
- Fixed connectivity problems causing disconnects.
- Performance got a slight bump.
- Fixed controller issues with Steam Input.
RENDER IMPROVEMENTS
- General improvements and fixes.