Starfield Patch Notes: Shattered Space DLC Update Changes

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Bethesda just dropped a big update for Starfield, and it matches up with the release of Shattered Space, the game’s first paid expansion.

For $30 (or $27 if you have Game Pass), Shattered Space brings fresh quests, new weapons, and cool items, plus a whole new area called Va’Ruun’kai. This place is super detailed and has scary new enemies. Bethesda says it’s like their older expansions for Elder Scrolls and Fallout, with a tight story and new ways to play. There’s also a free patch for everyone that fixes a bunch of stuff in the game. Check out the

and what’s in the expansion.

This patch, version 1.14.70, fixes lots of issues players found. It tweaks quests, improves the REV-8 land vehicle, and makes the ship-building system better. Plus, there are fixes for the user interface and audio. They even shared PC specs for Shattered Space to help it run smoothly.

Sometimes, we just want games to work perfectly right away.

Starfield patch notes

Features

  • Creation Kit: Now you can create models for Distant LOD automatically.

General

  • Improved performance and stability all around.
  • Fixed a bug that limited loaded creations to 255.
  • Better lighting and visual fixes for weapon models.
  • Improved headtracking when leaving dialogue.
  • Jumping won’t shake the camera anymore.

Gameplay

  • Annihilator Particle Beam won’t hurt Companions anymore.
  • Robots and Turrets now take damage from EM weapons.
  • Fixed the Boom Pop! Dynamite recipe.
  • Autumn Macmillan stops repeating herself about her sister.
  • Fixed crowd behavior near The Well elevator in New Atlantis Spaceport during combat.

Quests

  • Brownout: Fixed progression after talking to Joyce Osaka in New Homestead.
  • Due In Full: Fixed rare issue with The Delinquent Space Ship appearing.
  • Eye Witness: You can’t enter the destroyed ship on the spaceport landing pad anymore.
  • Hostile Intelligence: Fixed door access to Security Office if you fast travel away and wait.
  • In Memoriam: Fixed progression issues near the waterfall and on Cassiopeia I.
  • Leader of the Pack: Fixed Ashta Alpha’s aggression.
  • Legacy’s End: Fixed interaction with Delgado if siding with SysDef and prisoner targeting issues.
  • Managing Assets: Fixed rare issue with Tomo appearing at Paradiso.
  • One Giant Leap: Fixed incorrect music during Unity Scene and audio during credits.
  • One Small Step: Fixed rare camera issue during tutorial.
  • Revelation: Fixed quest target consistency in final encounter.
  • Rook Meets King: Fixed responses and animations for Dmitri Moldavski and Ragana crew.
  • Rough Landings: Fixed issue with Milena Axelrod’s ship appearing.
  • The Best There Is: Fixed issues with Huan moving to the Jade Swan and locating UC Vigilance.
  • The Showdown: Fixed door to Strikers Hangout remaining locked.

Locations

  • Akila: Updated textures in the Slums and fixed collision with bunk beds.
  • Deserted Biotics Lab: Fixed missing panels on the exterior floor.
  • Lair of the Mantis: Fixed minor texture issue on some panels.
  • Londinion Steam Tunnels: Fixed collision issue allowing players out of bounds.
  • Maheo I: Closed gap on Sonny Di Falco’s Mansion roof.
  • Neon: Fixed collision in Nyx’s Apartment and grated panels in Ebbside.
  • New Atlantis: Fixed water terrain intersection north of New Atlantis.
  • Stroud-Eklund Staryard: Fixed collision in an area.
  • The Clinic: Fixed visual issue in Dr. Cassidy’s office.
  • The Red Mile: Fixed collision issue under final area platforms.

Ships

  • Ship Builder: Added option to toggle Flip Merge behavior.
  • Fixed audio issue when deleting a hab.
  • Fixed crash when modifying a ship with a live mine.
  • Fixed issue allowing non-sellable ships to be sold.

Vehicle

  • Fixed issue with Set Active in Vehicle menu using a gamepad.
  • Fixed position of Wheel VFX.
  • Fixed issue with opening Favorites menu while entering vehicle.
  • Name plates and health bars display consistently in a vehicle.
  • Look sensitivity settings now affect vehicle camera.
  • Kaiser and Vasco no longer both sit in the Rev-8.
  • Vehicle icon won’t display on interior maps.
  • Vehicle lights won’t auto-on when loading a save.
  • Fast travel distance for vehicle now matches other POIs and landed ships.

UI

  • Fixed frame rate target issue in Xbox Display Settings.
  • Removed debug string when uploading saves on Xbox to Customer Service.
  • Fixed Large Font Mode issue in Skills menu for certain languages.
  • Long resource names now truncated in Large Font Mode when scanning.
  • Fixed Large Font Mode issue in Barter Menu when selling high quantities.
  • Temporary text won’t display if quickly selecting “Continue” from Main Menu.
  • Ship registration costs display accurately on vendors and hangar menu.
  • Fixed Mass display when selling items from ship cargo.
  • Skill Challenge pop-ups now have truncated text where applicable.
  • Fixed gravity wells appearing on Missions Menu from Starmap.
  • Location names and quest objectives truncate properly on planet map.
  • Creations store title displays fully in all languages.
  • Message prompt appears when loading save with unavailable Creation on current platform.
  • Weapons default to original skin in menus if weapon skin creation is disabled.
  • Fixed sorting issue for Best Results in Creations menu.
  • Fixed incorrect notification of insufficient credits with high credit amounts.
  • Ammo counts display correctly for values over 100,000.
  • Damage popup can now show numbers larger than 4 digits.
  • Fixed issue aiming down sights while pickpocketing.
  • Crew menu displays correctly when someone assigned to player’s home.
  • Repair button no longer visible in hangar inspect menu.
  • Fixed waiting issue causing unintended text to appear.
  • Healing items preview health restored amount.
  • Storage containers update weight when all items cleared.
  • Ship marker in scanner displays correctly when docked at space station.
  • Crafting completion prompt spaced correctly for longer titles.
  • Tunneling creatures no longer show nameplates or quest targets when tunneling.
  • Scanner Anomalies can be landing target while piloting in orbit.

Audio

  • Increased center channel usage for surround sound.
  • Fixed power allocation audio playing repeatedly with one power allocated.
  • Ecliptic Mercenary voices use same filtering in all languages.

This update is packed with fixes, making the game even more enjoyable.

Sam Gordon
Sam Gordon
Gordon serves as a freelance writer for GamerInbox while also pursuing his studies in Games Design and acting as a Video Game Ambassador. He has been contributing to GamerInbox for more than 5 months.

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