Ubisoft’s Major Patch to Revive Star Wars Outlaws

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Ubisoft openly acknowledged that the debut of Star Wars Outlaws was not as successful as anticipated.

Now available on PS5, Xbox Series X|S, and PC, the Star Wars Outlaws – Title Update 2, accessible through Ubisoft’s official site, brings significant changes, especially in stealth sequences. Adjustments to AI detection, NPC numbers, and patrol patterns are included. The speeder experience has also been improved, making the camera angle better and reducing collisions so players aren’t easily knocked off.

On a positive note, it seems Ubisoft is learning from past mistakes, as shown by the delay of Assassin’s Creed Shadows to 2025 for more polishing. Fans just want a smooth game, right?

Below are Ubisoft’s detailed patch notes, but watch out for spoilers in the mission sections.

Performance & Stability

  • Stability and performance enhanced across all platforms.
  • Resolved FPS drops on Intel ARC GPUs.
  • Added VRAM impact to RTXDI usage.

General Gameplay

  • Kay’s movements have smoother animations.
  • AI reacts based on environmental actions, like when Nix detonates an NPC’s grenade.
  • Reduced adrenaline gain from melee.
  • Introduced a quick throw button for grenades.
  • Improved crouching near ledges when the camera faces the opposite way.
  • Lowered detection chances when using cover.
  • Enhanced speeder controls for mouse users.
  • Reminded players of the blaster’s Stun module in tutorials.
  • Enhanced elements of the Death Trooper event.
  • Better sensitivity for sniper rifles.
  • Improved speeder collision with surroundings to prevent being knocked off.
  • Added the ability to double jump near a grapple point.
  • Enhanced animations after takedowns.
  • Improved melee animation against enemies wearing helmets.
  • Fixed Kay not taking damage from enemy blasters.
  • Corrected Nix accessories not showing in the menu while in space.
  • Fixed controller presets not saving when switching consoles on the same platform.
  • Resolved Kay getting stuck in out-of-bound areas.
  • Fixed grappling hook issues snapping to the wrong position.
  • Corrected Kay losing reputation wrongly in Syndicate districts.
  • Fixed NPCs not getting distracted by Nix.
  • Resolved improper reputation impact when Kay is detected during actions like stealing.
  • Fixed player input not registering during quick slicing.
  • Fixed speeder racing NPCs not moving at race start.
  • Addressed speeder racing NPC despawning on Toshara.
  • Corrected Nix Sense not highlighting pickpocketable NPCs.
  • Fixed Kay teleporting to shore when fast traveling if speeder is on deep water.
  • Resolved open world events deactivating when approached.
  • Fixed Syndicate events not granting rewards upon completion.
  • Corrected Death Trooper event not triggering at Wanted Level 6.
  • Addressed "Defeat the wanted level 6" objective not completing post-event in space.

UI, HUD, and Settings

  • Syndicate names now appear on individual contracts.
  • Improved ability viewing flow on expert screens.
  • Updated gear set descriptions to match effects.
  • Default speeder setting changed to keyboard (WASD) rather than mouse on PC.
  • Enhanced in-game menus and scrolling.
  • Improved text when interacting with vendors requiring certain Syndicate reputation.
  • Resolved cinematic volume setting issues.
  • Fixed FOV not working correctly in 21:9 mode on consoles.
  • Fixed speeder icon absence on map and compass when fast traveling between planets.

Graphics

  • Enhanced VRAM, RTXDI, Frame Generation, and Ray Reconstruction performance.
  • Fixed graphical corruptions during takeoff, landing, and space sequences.
  • Resolved flickering gearsets when Frame Generation is active.
  • Improved NPC visuals.
  • Fixed low-quality ground textures after rebooting, loading, or fast traveling.
  • Corrected object lighting issues.
  • Enhanced environmental terrain and foliage.
  • Improved nighttime planetary takeoff lighting.

Audio

  • Added background dialogue to enhance immersion.
  • Adjusted audio levels of environmental objects and reactions.
  • Fixed cantina music stopping after talking to a contract giver.
  • Resolved sound effect issues after using Nix pulse.
  • Fixed objects not making sound upon impact with Kay or environment.
  • Addressed missing UI sounds in menus.
  • Enhanced music and ambience transitions in Quests and Open World.

Cinematics

  • Improved narration, dialogue scenes, voiceovers, and lip-syncing.

Camera

  • Enhanced camera positioning when Kay is in low cover, shooting, and climbing.
  • Improved speeder camera position with increased FOV.

Worlds, Fauna, and Flora

  • Improved Kay’s hair animations in various rain types.
  • Fixed missing vendor idle animations in some locations.
  • Enhanced Kay’s awareness near waterfalls and rain.

Sabacc

  • Resolved issues with ‘Cook The Books’ shift token effect duration.
  • Fixed deck selection not saving upon quitting.
  • Addressed Sabacc tutorial game blockage when opening rules menu.
  • Resolved gameplay getting stuck when leaving during Double Discard confirmation.
  • Fixed NPCs not reacting correctly during the reveal phase.
  • Corrected opponent’s cards not showing when Nix cheat is disabled.

Photo Mode

  • Resolved camera rotation issues during Adrenaline Rush in photo mode.
  • Fixed settings resetting when switching presets.
  • Addressed photo mode unavailability when Kay uses binoculars.

Accessibility

  • Added large and bold font options for subtitles.
  • Moved overhead subtitles directional arrow to the right.
  • Added auto-accelerate/brake to the auto walk button.
  • Included prompt for enabling large fonts during first-time user experience.
  • Added auto mantle/vault over small objects.
  • Updated menu narration order for logical information flow.
  • Added increments for speeder mouse sensitivity.
  • Added Adrenaline Rush timer setting for extended target picking time.
  • Updated tutorial text on Sabacc accessibility options.
  • Fixed missing closed captions for weapon type explosions.
  • Resolved audio description cut-off in cinematics.

Miscellaneous

  • Fixed Kay closing the wrong eye when aiming down sights.
  • Corrected localization text in dialogue sequences.
  • Fixed incorrect text during dialogue options.
  • Enhanced Kay’s gun holster animation.
  • Added warning for large credit spending to prevent mistakes.
  • Resolved purchased items reappearing in vendor menus post save/load.
  • Fixed unlimited grenade throwing issue.
  • Addressed missing parts on Imperial speeders.
  • Resolved non-interactive data pad during ‘Selo’s People’.

MAIN & SIDE QUESTS (beware of spoilers)

Canto Bight

  • ‘Beginnings’ adjusted credit amount needed for Nix stealing and added extra keycard opportunity in Sixth Kin Club.
  • ‘The Heist’ fixed infinite loading loop issue post-death.

Toshara

  • ‘Underworld’ improved stealth by adjusting enemy count, AI detection, patrols, and environment scalability.
  • ‘New Tricks’ fixed Danka’s call triggering in blaster upgrade menu, affecting Ion blast functionality.
  • ‘False Flag’ resolved lost progress when quitting active quest.
  • ‘The Wreck’
    • Fixed quest marker misalignment.
    • Resolved player getting stuck during escape sequence save/load.
    • Fixed untriggered takeoff button prompt.

Tatooine

  • ‘The Hotfixer’ resolved Kay dismounting speeder at chase sequence start.

Akiva

  • ‘Viper’ fixed quest marker misalignment.
  • ‘Revelator’
    • Resolved ‘Return to Area’ message causing mission failure.
    • Fixed player getting stuck if Trailblazer is destroyed during a specific cinematic.

More patches for Star Wars Outlaws are on the horizon, though Ubisoft hasn’t announced the next release date yet.

Sam Gordon
Sam Gordon
Gordon serves as a freelance writer for GamerInbox while also pursuing his studies in Games Design and acting as a Video Game Ambassador. He has been contributing to GamerInbox for more than 5 months.

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