I was facing a massive beetle when it stepped into a puddle, and I trapped it with magical vines before blasting it with my electric pistol, sending shocks through the water to hit some skeletons nearby.
Playing Avowed by Obsidian Entertainment was exciting because of its smooth combat and element combinations. It reminds me of Skyrim, especially with weapons in both hands. Using different styles like elemental pistols, sneaky bows, or throwing explosive jars was fun and hinted that there’s more to explore in the game.
Obsidian gave us an hour-long preview of Avowed at an Xbox event in Los Angeles, similar to what’s shown at Gamescom in Cologne, Germany. The preview starts early in the game as you look for a missing expedition from the Aedyran Empire in the dangerous Living Lands. You play as the empire’s envoy and explore vast underground caves with a companion named Kai.
Avowed’s trailers show your mission is to find out what’s causing the Dream Scourge illness affecting people and animals. This sickness looks like a spreading fungus, but its exact nature is still unknown early in the game.
The cover art made me think of Annihilation by Jeff VanderMeer and its movie adaptation by Alex Garland. Exploring the bright, beautiful underground cave filled with plants and glowing flora in the demo reminded me even more of it.
Art director Matt Hansen and production designer Ryan Warden were thrilled when I mentioned Annihilation during our interview. Hansen said everyone on the team brought various inspirations to Avowed, but Annihilation was significant.
“It’s a very vibrant world,” Hansen said. “Vibrant colors can be dangerous. We wanted to play with that contrast because Living Lands is supposed to be very dangerous.”
In Annihilation, a strange phenomenon isolates Area X, and an expedition goes in to study it with strange results. In the movie, they pass through an odd barrier called the Shimmer.
“It’s about duality,” Warden said. “The group’s hesitation before entering the Shimmer is like facing danger in Living Lands.”
Avowed is set in the same universe as Pillars of Eternity but feels more like The Outer Worlds because of its first-person view and fast gameplay. Moving through caves involves jumping gaps and climbing ledges; it’s not exactly free-running but has lots of vertical exploration.
“Working on The Outer Worlds,” Hansen told me, “we realized we could go more vertical.”
Momentum is key in Avowed’s combat and exploration. There are running, jumping, platforming aspects, plus a short-range dodge move for combat or sliding from a sprint—just for fun!
Fans love discovering new moves.
“When you’re an isometric game,†Hansen said, “it’s slower than first-person combat games.â€
As we went deeper into the cave with Kai (voiced by Brendan Keener), he commented on everything we found—signs of life not just from our expedition but also from hostile lizard-like xaurips and deadly traps.
We met Caedmon, a bleeding kid who worried about dying a virgin—classic Obsidian humor. You get multiple ways to interact with him based on your character stats and backstory.
Help him or tell him to toughen up; either way changes how he reacts or even if he survives! He directed us to Sargamis, an oracle who had set up traps in his underground temple.
Sargamis had little info about our mission but asked us to fetch something called the Splinter of Eothas. If you bring it back, he tries summoning his god using scientific devices—suggesting you sacrifice your soul!
You can convince him to use his own soul instead; either way ends badly for him—another character down soon after meeting them!
“Avowed isn’t purely comedic,†Hansen explained, “It mixes dark tones with light humor.â€
Deeper into the cave after battling big beetles again, we found the Splinter on an altar. Taking it caused an Indiana Jones-style earthquake followed by a boss fight against the Godless Executioner—a tough skeleton warrior joined by other skeletons.
I played this part twice: once as a dual-pistol ranger sneaking around invisibly; another time as a barbarian smashing things with heavy melee attacks. p >
Though Obsidian gave us classic RPG types like ranger or barbarian for this demo , Warden explained that Avowed doesn’t have traditional classes ; you can mix weapons however you want . p >
< figure ë°ì´í„° - align = " center " ë°ì´í„° - size = " large " ë°ì´í„° - img - src = " https://www.gamespot.com/a/uploads/original/1581/15811374/4356227-avowed_screen_environment4.jpg " ë°ì´í„° - ref - id = " 1300-4356227 " ë°ì´í„° - 비율 = " 0.5625 " ë°ì´í„° - 너비 = " 1920 px " ë°ì´í„° - embed - type = " image " style = " width : 1920 px ; " > figure >
< p ë””ë ‰í„° = " ltr "> Warden는 ë˜í•œ ë¦¬í”Œë ˆì´ ê°€ëŠ¥ì„±ê³¼ 여러 경로를 찾는 ëŠ¥ë ¥ì´ Avowedì˜ ì£¼ìš” ì´ˆì ì´ë¼ê³ ë§í–ˆìŠµë‹ˆë‹¤ . 한 í”Œë ˆì´ì–´ê°€ 투명화 ì£¼ë¬¸ì„ ì‚¬ìš©í•˜ì—¬ 거대한 ë”±ì •ë²Œë ˆì™€ì˜ ì „íˆ¬ë¥¼ ê±´ë„ˆë›°ì—ˆë‹¤ê³ ì–¸ê¸‰í–ˆìŠµë‹ˆë‹¤ . 그가 ëŒì•„오는 ê¸¸ì— ì „íˆ¬ì— ì§ë©´í• 줄 알았지만 ì§€ì§„ì´ ë™êµ´ì„ ë¬¼ì— ìž ê¸°ê²Œ 했기 ë•Œë¬¸ì— ê·¸ë ‡ì§€ 않았습니다 . p >
< p ë””ë ‰í„° = " ltr "> 다른 ì‚¬ëžŒë“¤ì´ ë°ëª¨ë¥¼ 실행하는 ê²ƒì„ ì§€ì¼œë³´ë©´ , ë°ëª¨ê°€ ë‚´ê°€ ìƒê°í•œ 것보다 짧다는 ê²ƒì´ ë¶„ëª…í•©ë‹ˆë‹¤ . ë¹ ë¥´ê²Œ ì§„í–‰í•˜ê³ ìš°íšŒí•˜ì§€ 않으면 몇 ë¶„ ë§Œì— ì „ì²´ë¥¼ í´ë¦¬ì–´í• 수 있습니다 . 하지만 나는 ë™êµ´ 퀘스트ì—서 한 시간 ë™ì•ˆ ì „ë¦¬í’ˆì„ ì½ê³ , 구ì„구ì„ì„ í™•ì¸í•˜ê³ , 숨겨진 스위치를 ì˜ì•„ 열리는 비밀 위치와 ì¸¡ë¬¸ì„ ì°¾ì•˜ìŠµë‹ˆë‹¤ . ë°ëª¨ëŠ” 길지 않았지만 볼거리와 í• ê±°ë¦¬ê°€ ê°€ë“했습니다 . p >
< p ë””ë ‰í„° = " ltr "> 나는 Skyrim ê°™ì€ ì™„ì „í•œ 오픈 월드 ê²Œìž„ì´ ì•„ë‹Œ Avowedì— ëŒ€í•œ Obsidianì˜ ì ‘ê·¼ ë°©ì‹ì— 대해 Hansenê³¼ Wardenì—게 물었습니다 . ëŒ€ì‹ ê°œë°œìžëŠ” ë§µì„ íƒìƒ‰í• 수 있는 여러 ê°œì˜ í¬ê³ 개별ì ì¸ ì˜ì—으로 êµ¬ì„±ëœ ‘ 오픈 ì¡´ ‘ ì´ë¼ê³ 부릅니다 . p >
< p ë””ë ‰í„° = “ ltr †>< 강한 > “ ë‹¹ì‹ ì€ ê²Œìž„ì´ ì‹œê°ì 관심과 í• ì¼ë¡œ ê°€ë“ ì°¨ 있다는 ê²ƒì„ ì•Œì•˜ì„ ê²ƒìž…ë‹ˆë‹¤ †, í•œì„¼ì€ ë§í–ˆë‹¤ . “ ë ˆë²¨ì´ í´ìˆ˜ë¡ ê·¸ ë°€ë„를 ìœ ì§€í•˜ê³ ì‹¤í–‰í•˜ê¸°ê°€ ë” ì–´ë ¤ì›Œì§‘ë‹ˆë‹¤ . ê·¸ë¦¬ê³ ìš°ë¦¬ëŠ” 콘í…ì¸ ì— ì§‘ì¤‘í•˜ê³ ì½˜í…ì¸ ë¥¼ 가능한 한 좋게 ë§Œë“¤ê³ ì‹¶ì—ˆê³ í° ì˜¤í”ˆ 월드를 수용하기 위해 너무 ë§Žì´ ë‹¤ë“¬ëŠ” ê²ƒì— ëŒ€í•´ ê±±ì •í• í•„ìš”ê°€ 없기를 ì›í–ˆìŠµë‹ˆë‹¤ . †강한 > p >
< p ë””ë ‰í„° = “ ltr †>< 강한 > “ ìš°ë¦¬ì˜ ì˜ì—ì€ ì—¬ì „ížˆ ​​거대합니다 , †강한 > Wardenì€ ë§ë¶™ì˜€ìŠµë‹ˆë‹¤ . “ ê·¸ 중 ì¼ë¶€ëŠ” í„°ë¬´ë‹ˆì—†ì´ í½ë‹ˆë‹¤ . †p >
< p ë””ë ‰í„° = “ ltr †> ë°ëª¨ëŠ” ë‚´ê°€ Sargamisì—게 Splinter를 반환한 ì§í›„ 종료ë˜ì—ˆìŠµë‹ˆë‹¤ ( ì‹¤ì œë¡œ 그는 ìžì‹ ì˜ ì˜í˜¼ì„ ì¡°ê°ìƒì— í•복하기 ì§ì „ì— ê²Œìž„ 스테ì´ì…˜ì˜ ì „ì›ì´ 꺼졌습니다 ). íƒí—˜ëŒ€ê°€ 어떻게 ë˜ì—ˆëŠ”ì§€ëŠ” ì—¬ì „ížˆ 알 수 없습니다 . 그러나 노트와 ì±…ì„ íŒŒê³ ë“¤ë©° ë‘ ìºë¦í„°ì™€ 대화를 나누면서 Living Landsì˜ ê´‘ëŒ€í•œ 깊ì´ì— 대한 ë§¤ë ¥ì ì¸ í†µì°°ë ¥ì„ ì–»ì—ˆìŠµë‹ˆë‹¤ . ê²Œìž„ì— ëŒ€í•œ ë‚˜ì˜ ì§§ì€ ì‹œì„ ì—ë„ ë¶ˆêµ¬í•˜ê³ ê·¸ê²ƒì€ ìž ìž¬ë ¥ìœ¼ë¡œ ê°€ë“ ì°¨ 있었습니다 , ìž¬ë¯¸ìžˆê³ ìž¬ë¯¸ìžˆëŠ” 순간과 매혹ì ì¸ ìºë¦í„°ë“¤ , í’부한 ì „í†µê³¼ ì—ë™ì ì¸ ì „íˆ¬ ì‹œìŠ¤í…œì´ ê·¸ ëª¨ë“ ê²ƒì„ ë’·ë°›ì¹¨í•˜ê³ ìžˆìŠµë‹ˆë‹¤ . Avowed는 Obsidianì˜ RPG를 ê¹Šê³ ë§¤í˜¹ì ì¸ ê²½í—˜ìœ¼ë¡œ 만드는 ëª¨ë“ ìš”ì†Œë¥¼ ​​í¬í•¨í•˜ë©´ì„œ 스튜디오가 í¬ê²Œ ë„약하는 것처럼 보입니다 . ê·¸ê²ƒì´ ì–¼ë§ˆë‚˜ í° ê±¸ìŒì¸ì§€ëŠ” ê²Œìž„ì´ PC , Xbox Series X | S ë° Xbox Game Passì—서 2025ë…„ 출시ë 때 ë” ëª…í™•í•´ì§ˆ 것입니다 .
